TOME: Immortal Arena, developed by KIXEYE, is a free-to-play MOBA that boasts less farming and more fast-paced matches. The game-play will only last 20 min or less. It was targeted MOBA audient like from League of legend. This game was developed in Unity engine and released on steam platform. I was UI artist in a team of 4 people. I was in this team early on to set up style working with another illustrator. My majority work is on HUD and Domain features
Platform: Web
The Users: Core Moba players
Team Size : 300+ people
My Role: UI Artist
HUD Design
I did the design for the head-up display. included framing, bars and top right icons
Character Selection Menu
I created the assets for framing , left/right arrows, lock and class icons.
Domain Nav Menu
I designed the layout and and created graphic for all of assets
Devotion Gain Card Dialog
I designed the card layout and and framing graphic